Byte Back 2009
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Special Guests

The following celebrities from the gaming industry appeared at the event to talk about their experiences and creations:

Ocean Reunited
One of the most famous software houses of the 80s and early 90s was Manchester-based Ocean Software. Several former employees of the company appeared at Byte Back to share their memories - professional and otherwise - of working for Ocean in it's heyday. The panel consisted of:

  • Jim Bagley - Whilst he was never an in-house programmer for Ocean, Jim worked for Special FX software developing Spectrum and Amstrad games such as Cabal, Gutz and Red Heat, all of which were published by Ocean. To see Jim's complete gameography please visit his website.
  • Jonathan Smith - 'Joffa' as he is affectionately known was responsible for programming games such as Daley Thompson's Supertest, Batman the Caped Crusader and Midnight Resistance - a full list of games he worked on can be found on his website.
  • Mark R. Jones - A talented artist, Mark was responsible for memorable Ocean loading screens including Wizball and Arkanoid II, and also produced in-game graphics for The Vindicator and Gryzor amongst others. Check out Mark's artistic work on his MySpace and YouTube pages.
  • Simon Butler - One of the most prolific contributors to Ocean games, Simon was responsible for in-game graphics for more than 30 titles on platforms such as the Spectrum, C64 and Amiga including Target Renegade, Platoon, Combat School, Elf and Navy Seals.

Jon Hare
Co-founder of the legendary Sensible Software, Jon was involved in some of the greatest games of the 8 and 16-bit era, including classics such as Wizball, Sensible Soccer, Mega-lo-mania and Cannon Fodder. Jon appeared at Byte Back to talk to Andrew Fisher about those great days and share his views on gaming over the years. For more info on Jon, check out his Mobygames Profile.

Tony Temple and Jon Stoodley
Tony holds the World Record High Score of 2,213,705 on Atari's Missile Command, while Jon set a World Record score of 3,221,000 on Pac-Man in 1983, which stood for over 16 years. These two Arcade legends shared their memories of setting these amazing scores and demonstrated their techniques in a hilarious session hosted by Paul Drury.

Jamie Woodhouse
Jamie is most well known for developing platform classic Qwak, first on the BBC Micro and then the Amiga. He also coded highly-rated Amiga games Nitro (Psygnosis) and ATR (Team17) before working on several Gameboy Advance titles including Lego Racers 2 and a port of Atari's Lunar Lander. Most recently he has ported Qwak to the GBA and PC. Jamie's presentation covered his experiences in the industry and the evolution of Qwak across four different hardware platforms.

Jonathan Cauldwell
A legend in the retro homebrew community, Jonathan's prolific output of new Spectrum games shows no sign of abating and he appeared at Byte Back as part of the Homebrew Showcase, taking on the Byte Back "Game in a Day" Challenge! For more information on Jonathan's works in progress and past releases such as the Egghead series, visit his website.


Other industry veterans that attended the event were Bob Wakelin, Lee Cowley, Roy Fielding, Kenton Price and Jarrod Bentley.